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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
While building Callisto you went well over the 1,500-polygon bud
-
get — that’s generally the reality of modeling a character in max or
any other tool. Having a higher res version of the character lying
around isn’t such a bad idea either, because if you need it it’s there
(easier to go down than up, remember?). I’ve dedicated this chapter
to optimization because in a polygonal, real-time environment like
Quake III: Arena or Unreal Tournament, reducing your poly count
on a regular basis is a part of life. This is an important concept and
an important skill to have if you want to be an effective modeler.
Optimization Explained
Virtually a modeling technique ...
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Publisher Resources

ISBN: 9781556220883