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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
The Body
To effectively optimize the more complex Torso mesh, it’s neces
-
sary to divide it up again into sections. This will make it easier to
see what you’re doing. First, load Callisto30.max from the CD.
Step 1: Detach the Arms
Since you’ll be concentrating on the torso, first detach the arms. In
the Front viewport, hide the left shoulder pad element and select
the faces of the arms below the shoulders at mid-bicep.
Chapter 11 / Optimizing the Mesh 383
Detach them to an object called Arms, then hide it.
Step 2: Use Polygon Counter
Select File|Summary ...
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Publisher Resources

ISBN: 9781556220883