To effectively optimize the more complex Torso mesh, it’s neces
-
sary to divide it up again into sections. This will make it easier to
see what you’re doing. First, load Callisto30.max from the CD.
Step 1: Detach the Arms
Since you’ll be concentrating on the torso, first detach the arms. In
the Front viewport, hide the left shoulder pad element and select
the facesof the arms below the shoulders at mid-bicep.
Chapter11/Optimizing the Mesh383
Detach them to an object called Arms, then hide it.
Step 2: Use Polygon Counter
Select File|Summary ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month, and much more.