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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Turn this edge to get rid of the surface divot.
That covers the asymmetrical area at the top front of the torso. If
you were to take away those faces, the rest of the body would be
decidedly symmetrical. Since you’ll be doing a substantial amount of
optimization next, and the rest is symmetrical, it would behoove
you to only work on half and Copy/Mirror/Attach it.
Step 4: Detach the Asymmetrical Chest
Geometry
Isolate the uniquely shaped faces and hide them before you delete
half the body. Start by checking Ignore Backfacing and dragging a
selection marquee across the front of the torso as shown in the
following illustration. Deselect the faces you don’t ...
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Publisher Resources

ISBN: 9781556220883