One of the things you can look for when optimizing a mesh is to see
if the curved lines can still be achieved with fewer vertices. Can the
shape be communicated with less? This is what I mean when I say,
“Make every vertex count” — fewer, more effective vertices com-
municating detail in the mesh.
Looking at Callisto’s trapezius area, consider the following two
lines:
Chapter11/Optimizing the Mesh393
They’re important because they make the sweep of the neckline
look feminine. However, given the resolution at which the character
will be seen most of ...
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