Skip to Main Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
One of the things you can look for when optimizing a mesh is to see
if the curved lines can still be achieved with fewer vertices. Can the
shape be communicated with less? This is what I mean when I say,
“Make every vertex count” — fewer, more effective vertices com-
municating detail in the mesh.
Looking at Callisto’s trapezius area, consider the following two
lines:
Chapter 11 / Optimizing the Mesh 393
They’re important because they make the sweep of the neckline
look feminine. However, given the resolution at which the character
will be seen most of ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883