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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Those merges create a nice line that defines the back, but in order
to make the lines suggest the “V” of the back muscles, turn these
edges:
This is a very minor detail to be sure, but thinking like this will
make your models feel better and adds to your intuitive modeling
sense.
Now that you’ve taken care of some of the latitudinal lines of the
torso, it’s time to reduce some of the longitudinal lines. Rotate to
the side, or abdominal obliques, of the torso, select these vertices,
and Weld Select them:
398 Part II / Modeling
Select the two vertices below ...
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Publisher Resources

ISBN: 9781556220883