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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Select vertices 1 and 2 and Target Weld them to vertex 3.
Rotate your view to the side, select these three vertices, Weld
Select them, and turn this edge:
Chapter 11 / Optimizing the Mesh 403
Finally, make one last tweak by getting rid of the “dent” formed by
the optimizations you just did. Rotate the view, and turn the dent’s
edge.
So while the simple reduction of the “cross” to a less detailed
version works and cuts the polygon count in half, maintaining a
geodesic shape results in a rounder object using the same number
of faces or less.
404 Part II
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Publisher Resources

ISBN: 9781556220883