Select vertices 1 and 2 and Target Weld them to vertex 3.
Rotate your view to the side, select these three vertices, Weld
Select them, and turn this edge:
Chapter11/Optimizing the Mesh403
Finally, make one last tweak by getting rid of the “dent” formed by
the optimizations you just did. Rotate the view, and turn the dent’s
edge.
So while the simple reduction of the “cross” to a less detailed
version works and cuts the polygon count in half, maintaining a
geodesic shape results in a rounder object using the same number
of faces or less.
404PartII
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