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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 9: Optimize the Legs
Moving down the leg to the knee area, notice the design has the
back of her leg encircled by the kneepad strap. When a real leg
bends, a single crease is formed at the back of the leg behind the
knee assembly. In a lower poly character mesh like this, the geome
-
try there can be optimized as well to mimic life and be a single
crease.
Rotate to the back of the leg at the knee joint. Starting on the left,
merge vertices 1, 2, and 3; then 4, 5, and 6; and finally 7, 8, and 9.
408 Part II / Modeling
Rotate your view around to the front ...
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Publisher Resources

ISBN: 9781556220883