Skip to Main Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 13: Optimize the Arms
Load Callisto35.max from the CD.
I’ve made some minor tweaks to the arms because I didn’t like how
the elbow joint and the elbow pad were looking; it seemed a little
too low. Hide Torso , and select and hide the right
arm, upper arm shroud element, and tubing elements as well.
Chapter 11 / Optimizing the Mesh 423
Rotate your view so you’re looking at the outside elbow area a little
from the rear. Push vertex 1 away from the body along the X-axis
about .3 units, Target Weld vertex 2 just below it to vertex 1, and
then merge vertices ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883