Skip to Main Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Go over to the right arm and get rid of that middle line at the bicep,
making the same welds and edge turns you made on the bicep of the
left arm.
I had you keep this vertex at the middle of the outside of each arm
instead of merging it because it helps add shape to the upper arm:
Unfortunately, when you check the face count in Summary Info, it’s
1,658 — still 158 faces more than you are allowed. So you’re going
to have to sacrifice the shape detail by welding that vertex to the
one below it on both arms.
428 Part II / Modeling
Turn the long edge on the ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883