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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 14: Optimize the Hand by Turning It
into a Fist
Fingers are key to adding life to a character because animated digits
imbue expression and attitude. Fingers are also very expensive in a
low-poly model because they’re so small relative to the rest of the
mesh and need extra faces to be animated properly. Load
Callisto36.max from the CD. Looking at Callisto’s hands, there’s
definitely some disparity when it comes to the faces of the fingers
and the rest of the body!
As much as I’d like to see Cal have complete articulation and
expression with her hands, being almost 150 faces over budget
leaves you little choice but to target her polygon-rich fingers. ...
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Publisher Resources

ISBN: 9781556220883