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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
The best way to illustrate mapping theory and technique is to just
do it. In this chapter, I’m going to show you step by step how to do
Callisto’s head. The following chapter then briefly covers how each
of the rest of her body parts were mapped.
Texturing Explained
First, though, let me discuss the basics of texturing. As I mentioned
at the beginning of the book, my intent is to show you how to build
a character in max, not how to exclusively use the program. You
should know what a “bitmap” is and what “texture coordinates”
mean. Being a self-taught artist, it would be presumptuous of me
(not to mention embarrassing) to teach you the fundamentals of ...
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Publisher Resources

ISBN: 9781556220883