
The best way to illustrate mapping theory and technique is to just
do it. In this chapter, I’m going to show you step by step how to do
Callisto’s head. The following chapter then briefly covers how each
of the rest of her body parts were mapped.
Texturing Explained
First, though, let me discuss the basics of texturing. As I mentioned
at the beginning of the book, my intent is to show you how to build
a character in max, not how to exclusively use the program. You
should know what a “bitmap” is and what “texture coordinates”
mean. Being a self-taught artist, it would be presumptuous of me
(not to mention embarrassing) to teach you the fundamentals of ...