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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
are seven types of mapping to choose from in max, I tend to only
use Planar, Cylindrical, and/or Spherical.
Planar is the most common type of mapping because it projects a
texture onto a mesh much like a square “light” being shined on it.
It’s the most useful, but it does have its limitations. It will streak
across faces of your mesh that are perpendicular to the orientation
of the mapping “gizmo,” or adjustable indicator of how your map is
being applied.
Here are two basic shapes that have planar mapping assigned to
them:
If you make that “Flat Man” superhero you’ve always wanted and
three dimensions aren’t being considered, then planar works fine
“as ...
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Publisher Resources

ISBN: 9781556220883