
are seven types of mapping to choose from in max, I tend to only
use Planar, Cylindrical, and/or Spherical.
Planar is the most common type of mapping because it projects a
texture onto a mesh much like a square “light” being shined on it.
It’s the most useful, but it does have its limitations. It will streak
across faces of your mesh that are perpendicular to the orientation
of the mapping “gizmo,” or adjustable indicator of how your map is
being applied.
Here are two basic shapes that have planar mapping assigned to
them:
If you make that “Flat Man” superhero you’ve always wanted and
three dimensions aren’t being considered, then planar works fine
“as ...