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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Load Callisto38.max from the CD.
The first thing you’ll notice is all the symmetrical parts of the mesh
have been deleted and the mesh has been merged into three
objects: Head, Bangs, and Body. The Bangs are separate because
they will use a different texture than the rest of the body. The Head
will use the same texture as the body, but I’ve not attached it for
instructional purposes. It will, however, be attached later.
There are two reasons for merging the rest of the body parts into
one object: technical and mapping technique requirements. Tech
-
nically, it’s always a good idea for real-time game characters to
consist of as few objects as possible. ...
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Publisher Resources

ISBN: 9781556220883