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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
symmetrical texture on a mirrored piece of geometry you can easily
flip the UVs of the copied and flipped faces using the mirror function
in Unwrap UVW. Just rearrange them so they won’t overlap the
other UVs before you reattach the geometry to the main mesh.
The Head
Now let’s apply the theory to Callisto’s head.
Step 1: Apply an Edit Mesh Modifier
The first step after dividing the mesh into the appropriate objects
and deleting symmetrical faces is to apply an Edit Mesh modifier.
FYI: IT’S EASY TO FORGET THE UVW MODIFIER Since
the Modify panel looks the same for an editable mesh and
an Edit Mesh modifier, it’s very easy to forget the first step of
this ...
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Publisher Resources

ISBN: 9781556220883