symmetrical texture on a mirrored piece of geometry you can easily
flip the UVs of the copied and flipped faces using the mirror function
in Unwrap UVW. Just rearrange them so they won’t overlap the
other UVs before you reattach the geometry to the main mesh.
The Head
Now let’s apply the theory to Callisto’s head.
Step 1: Apply an Edit Mesh Modifier
The first step after dividing the mesh into the appropriate objects
and deleting symmetrical faces is to apply an Edit Mesh modifier.
FYI: IT’S EASY TO FORGET THE UVW MODIFIERSince
the Modify panellooks the same for an editable mesh and
an Edit Mesh modifier, it’s veryeasy to forget the first step of
this ...
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