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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Finally, zoom out a little and select smoothing group 8. This is a
group of faces that make up the bottom of the hair, and would be
easy to miss if you didn’t look closely (or build the model). Detach
the faces, make sure you’re using the Use Selection Center
coordinate system, rotate the elements 30 degrees along the Z-axis,
and rotate them 90 degrees along the X-axis. Position these “sliv
-
ers” just underneath the remaining element of the head — the
inside hair geometry.
Now the elements should be nicely detached, laid out, and ready for
the next step.
Chapter 12 / Mapping the Head 457
Step 3: Adjust the Vertices for a Planar
Projection
With the elements ...
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Publisher Resources

ISBN: 9781556220883