Since the tip of the nose doesn’t really have to be as wide as it cur
-
rently is, scale those vertices in along the X-axis by 70%.
Then take the vertices that make up the outer edge of the nostrils
and widen them by 120%.
462PartIII/Texturing
Now compare the front and side again; notice they seem a little
closer in relative scale:
The next thing you need to do is to detach and rotate these four
faces 180 degrees along the Y-axis, then move them over to the
other side, matching them vertex for vertex since they’re basically
symmetrical. This saves space ...
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