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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
If you don’t see it, follow the instructions that come with the plug-in
and make sure it’s installed properly. Once you have Texporter
installed and active in the Utilities panel, go to the Texporter menu
and make a few changes to the default settings.
Enter 1024 for Width and 1024 for Height, set
-
ting the bitmap size. Set the rest of the Display
properties as shown in the adjacent figure.
Leave the Map Channel set to 1 since that’s the
default map channel assignment in max.
Unchecking Polygon Fill and checking Edges
with All Lines rendered makes the image eas
-
ier to see and works better as a template.
Leave the rest of the settings as is except for
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Publisher Resources

ISBN: 9781556220883