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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 7: Apply Unwrap UVW and Turn Off
Edit Mesh
Now comes the beautiful part about this technique. You’re going to
add an Unwrap UVW modifier to the stack to lock in the
UVs and then turn off the Edit Mesh modifier to see what the map
-
ping looks like on your mesh.
First, apply the Unwrap UVW modifier and hit the Edit button
.
With the Show Map icon active, you’ll see that the UVs line up per
-
fectly with the bitmap image.
Now, go down the modifier stack and turn Edit Mesh off by (1) click
-
ing on the small arrow beside the current modifier name (in this
case, Unwrap UVW). (See the figure on the following page.) Then
(2) go down the stack list and select ...
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Publisher Resources

ISBN: 9781556220883