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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Leave the background black. This will give you a clear contrast for
placing the other elements of the body later. Also, by keeping the
main layer (Background layer in Photoshop) a copy of the template,
you always have it to fall back on in case the top layer is lost or cor-
rupted. Eventually when you’re done, you will have a 2D wireframe
that serves as an even better template to create a realistic texture.
Here’s what the texture for Callisto looks like with the white tem-
plate overlay. The top template is 50% opaque so the white lines
aren’t as stark.
Chapter 12 / Mapping the Head 487
If you’re asking yourself, “Huh? Isn’t he going to show me how he ...
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Publisher Resources

ISBN: 9781556220883