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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Use your middle mouse button to pan over to the face just like you
would to pan in a regular viewport.
The great thing about the Edit UVWs window is that it can be
resized. Move the window to the upper left-hand corner of the view
and, grabbing the bottom right-hand corner of the window, resize it
so it’s slightly larger than the view with as square an aspect as you
can make it.
492 Part III / Texturing
Make sure all the UVs of the “face” are in view.
Even with the best planning and the most dead-on templates, the
UVs will sometimes need to be tweaked af ...
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Publisher Resources

ISBN: 9781556220883