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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
By moving the vertices down you squish the texture covered by the
UVs, hence giving her a squint. Complete the look by giving her a
little bit of a scowl by selecting these three UVs above her eyes…
Chapter 12 / Mapping the Head 497
…and dragging them upward a little until her eyebrows wrinkle just
enough.
Now, zoom out in the Edit UVWs window and make sure all the UVs
of the rest of the head elements are nicely centered on their respec-
tive textures. That should do it for the head — but wait a minute.
What about the bangs?
Step 12: Assign Mapping Coordinates ...
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Publisher Resources

ISBN: 9781556220883