By moving the vertices down you squish the texture covered by the
UVs, hence giving her a squint. Complete the look by giving her a
little bit of a scowl by selecting these three UVs above her eyes…
Chapter12/Mapping the Head497
…and dragging them upward a little until her eyebrows wrinkle just
enough.
Now, zoom out in the Edit UVWs window and make sure all the UVs
of the rest of the head elements are nicely centered on their respec-
tive textures. That should do it for the head — but wait a minute.
What about the bangs?
Step 12: Assign Mapping Coordinates ...
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