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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
However, instead of clicking
on the M this time, click on
the Maps button near the bot
-
tom of the Material Editor.
This opens up the full Maps
sub-menu.
Click on the button next to
Diffuse Color where it cur
-
rently says, “Map#1
(Callisto.jpg)” and load
Bangs.jpg from the same
directory:
Hit the Go To Parent button to
return to the main material
menu and click on the None
button
beside the Opacity channel.
Double-click on Bitmap and
load Bangs_o.jpg from the
Callisto\Maps directory on the
companion CD. Now the mate
-
rial window shows hair with
transparency wherever the
opacity map is black.
502 Part III / Texturing
Assign the material to Bangs, unhide Head, and apply ...
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Publisher Resources

ISBN: 9781556220883