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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
The head was a great place to start texturing because it was an iso
-
lated piece of geometry that was relatively easy to explain. Now
comes the trickier part of setting up your UVs for the rest of the
body. Since there are so many different ways to skin the proverbial
cat—er,model — I want to reiterate that this and any skinning
technique is subject to scrutiny and/or improvement. Use what I
show you but I encourage you to explore any method you come
across.
Minor Adjustments…
Load Callisto42.max from the CD.
Another reason for texturing the head
before the rest of the body is that it com-
pels you (at least it does me) to get the
rest of the model textur ...
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Publisher Resources

ISBN: 9781556220883