
Creating a Quick and Easy Leg Texture
Now that I’ve explained the structural changes I made in prepara
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tion for the initial texturing process, I’m going to introduce you to a
little trick for making a quick-and-dirty leg texture. It’s also a way
to generate a starting point or base texture for most body parts (in
addition to your Texporter template).
Step 1: Apply an Edit Mesh Modifier
Go to the Front viewport and apply an Edit Mesh modifier
to the Body object. Select all the elements except for the leg and
move them over to the right (you’ll see why later).
Hit the Hide button on the sub-object menu and zoom in
to the leg geometry. For the sake of expediency ...