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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Creating a Quick and Easy Leg Texture
Now that I’ve explained the structural changes I made in prepara
-
tion for the initial texturing process, I’m going to introduce you to a
little trick for making a quick-and-dirty leg texture. It’s also a way
to generate a starting point or base texture for most body parts (in
addition to your Texporter template).
Step 1: Apply an Edit Mesh Modifier
Go to the Front viewport and apply an Edit Mesh modifier
to the Body object. Select all the elements except for the leg and
move them over to the right (you’ll see why later).
Hit the Hide button on the sub-object menu and zoom in
to the leg geometry. For the sake of expediency ...
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Publisher Resources

ISBN: 9781556220883