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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Again, this a quick and easy way to get a texture started. Of course
it needs work, but at least it’s a beginning! Now it’s time to break
down the rest of the body and show you the final textures.
Arranging the Body Pieces
When you applied the UVs to the head, you used one Edit Mesh
modifier. For the body, this is still the case, but since there are so
many elements, it’s better to arrange them into body parts first.
Save the mesh you’ve been working on if you want to refer to the
“quick texture” technique later on.
Reload Callisto42.max so you can have a fresh start. Go to a Front
viewport again, select Body, and apply an Edit Mesh modifier. This
time, ...
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Publisher Resources

ISBN: 9781556220883