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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 4: Arrange the Left Arm Elements
The left arm is definitely more complex geometry, but its layout is
fairly straightforward:
Element 1 is the back and underneath flat surfaces of the shoulder
pad. They were scaled down because they don’t really need that
much resolution (they’re hidden most of the time by other geome
-
try). Element 2 is the outside of the hand. The fingers needed to be
lengthened just a little to compensate for them curving away from
the view. The small tubing element (3) doesn’t need any attention
except to be as flat as it can, facing the view. The ends of the
armband (4) were stretched out to give more access to the curved
faces. ...
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Publisher Resources

ISBN: 9781556220883