When arranging the UVs on a character like this it’s best to think of
them as “puzzle pieces.” They need to fit nicely together with the
least amount of background or “dead” space between them. In their
current state, Callisto’s UVs fit a little too easily within the UVW
background “square.”
The most effective way
to reduce all that empty
space is by increasing
the size of the body UVs
by scalingthem up a
bit.
This way they take up
more space and cover
more of the texture
page. Don’t worry if the
UVs spill off the borders
of the square. Once the
pieces are moved around
they will be back on the
page.
Speaking of rearranging,
the head elements that
were mapped pr ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month, and much more.