
Finally, here’s some food for thought and a sort of summary of what
I’ve covered. Keep them in mind when you use the material I’ve
presented to create your own Callistos and other models that will
one day perhaps inspire you to write a book about their creation.
Good luck and good modeling!
Design
n
One of the most influential factors on a real-time game charac
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ter’s design is limitations. Polygon count, animation system, and
design document specifications are just some of the limiting fac
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tors for capping the ambition of your designs.
n
Another overriding consideration when it comes to character
designs is to make it cool. Cool is usually defined by ...