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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
n
When geometry overlaps and you need to delete faces under
-
neath others, it’s sometimes easier to select and delete edges
instead.
n
Cannibalizing other max files to quickly add parts to your cur
-
rent model is a widely used and accepted modeling technique.
Sometimes it’s even beneficial to have a standard character
mesh that serves as a source for a hand here or a leg there.
Simply merge the object you need and fit it to your current
design.
n
Lofting a shape along a path is a great way to create tubing and
wires. Make the object even more natural looking by adjusting
additional attributes like Scale and Twist.
n
Another form of cannibalization is
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Publisher Resources

ISBN: 9781556220883