
I hope you’ve found the preceding chapters and the creation of the
real-time Callisto useful. Hopefully, you’ve gotten over any humps
you felt you were stuck upon in your bid to become the greatest
character modeler of all time.
I had a lot of fun making the higher resolution cover version of
Callisto for this second edition of Modeling a Character in 3ds max.
As I did, I found myself using tools and techniques that I didn’t
cover earlier, so I felt this would be an excellent opportunity to
share some more techniques with you. I can’t go over how I made
the cover version of Callisto from start to finish, but the following
are the more useful and interesting ...