Skip to Main Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
I’ve talked about design in a general sense. Now let’s talk about
design as it applies to the character you’re going to build in this
book. When designing something from scratch I usually think about
the purpose of the character first. This gives me a starting point to
assign some sort of personality and motivation to it. Knowing or
inventing a history and background as well as nailing down the per
-
sonality and characteristics of a character from the beginning helps
make it a better character. Once I start animating it I can keep true
to whatever form I’ve assigned to it beforehand and make sure it
stays in character.
Background
In Greek mythology Callisto ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883