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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Note: The only way to get precise rotations when working
in the UVW Unwrap window is to turn on Angle Snap before
working in the Edit UVWs window.
I actually did this for all the strands before moving on to the next
step of the texturing process.
Get Good Hair Textures
Once the mapping is sorted for each strand you need to have a
decent hair texture to map onto it. I like the decal approach, creat
-
ing a dozen or so hair textures on one texture page that all the
strands can use or reuse. Of course you can hand paint each group
in Photoshop or whatever paint program you prefer. You can surf
the net and find suitable pictures to cut and paste hair, too. ...
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Publisher Resources

ISBN: 9781556220883