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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Thoughts on Modeling
The relative differences between modeling packages today get
smaller and smaller. Maya, max, LightWave, and XSI are mostly
differentiated by their user base and target markets. As the similari
-
ties and modeling methodologies become closer, the greatest thing
that distinguishes one package from another is simply user
preference.
With the evolution of scanning and digitizing technology, even actual
modeling methods are becoming less important as more and more
developers can afford to start with a cyberscan of a model or real
human being for their character models. This leads to the next part
of why people use one technique over another ...
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Publisher Resources

ISBN: 9781556220883