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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Now that you have your respective reference material into the com
-
puter in some way, it’s time to put it to use. In other words, how do
you get it into max? Once you get it into max, how do you use it
from there? You begin by loading the image into a viewport and then
using the Line tool in max to trace the image. These line
objects or 3D drawings are going to be your actual guides for build
-
ing the mesh.
Step 1: Bring the Image into max
Start up max, go to the Front viewport by
clicking in it (or hitting F), and hit W to
maximize the view (I prefer to almost
always work in one window). Go up to
the pull-down menu Views|Viewport
Background and click on ...
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Publisher Resources

ISBN: 9781556220883