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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Mapping the background in max is easier and much more useful
than in previous versions but hasn’t changed from max 3 to max 6.
To overcome the inability to see the image in a Perspective
viewport and get the most out of your reference you need to turn it
into a 3D drawing or reference guide lines.
FYI: CHANGED HOTKEYS IN max 6 For some wacky
reason the folks at Discreet decided to change some of the
default hotkey assignments in max 6. If you’re upgrading from
an earlier version of 3ds max, take a sec and check to see if
your frequently used hotkeys still work. The Scale Transform
and Rotate View mode will be different for sure, but there may
be others. ...
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Publisher Resources

ISBN: 9781556220883