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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Note: Another way to turn your shape into curved lines or
make it all linear regardless of the shape Steps setting is to
select all the vertices of a shape, right-click over one of the
vertices, and click on the vertex type you desire: Bezier Corner,
Bezier, Corner, or Smooth from the pop-up menu.
Step 4: Create the Rest of the Guidelines
Now that you understand the ins and outs of creating lines, finish
the rest of the guide. With the object selected, scroll the Modify
panel up by holding the left mouse button down and dragging
upward (you’ll see the little hand icon). Click on Create Line
under Geometry so it’s green and active.
With the Create Line ...
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Publisher Resources

ISBN: 9781556220883