Skip to Main Content
Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 5: Scale the Guideline
With the Body Guide built you now have an overall picture of the
scale of the character and her body parts. Now make sure that the
scale is correct. It’s true that at any given point you can scale a
character to whatever is appropriate; however, I’ve found that it’s
always a better idea and a good habit to establish the right scale as
soon as possible. I work in feet and inches, so I have my Home Grid
set to reflect that.
FYI: CHANGING THE HOME GRID To change the Home
Grid spacing units to inches and feet, go down to the Snap
icon and right-click to bring up the Grid and Snap Settings
window. Click on the Home Grid
tab. In the ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Modeling for Games, 2nd Edition

3ds Max Modeling for Games, 2nd Edition

Andrew Gahan

Publisher Resources

ISBN: 9781556220883