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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Right-click on the object and select Scale from the pop-up menu.
Left-click to activate the Uniform Scale (or just U Scale) trans
-
form icon and scale Body Guide down by about 46% or until it’s six
major lines (six feet) tall. Hit Zoom Extents Selected again and you
should have something like this:
As I said earlier, the reason for doing an overall body reference is
for relative scale and to build the mesh. For important parts such as
the head, it’s necessary to create an additional reference object for
it since it normally has more relative detail and you need to zoom in
to work on it. This holds true for any part of your character you feel
is an important ...
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Publisher Resources

ISBN: 9781556220883