You’re ready to begin building the head, but just where do you start?
You have your guide objects done, built from the reference you’ve
created, but what’s next? Well, when it comes to modeling low-poly
objects, one of the best ways to build anything is to start with a
“primitive.” Primitives are basic shapes in max that serve as a
starting point to quickly build more complex objects. They have
adjustable parameters that can be tweaked on the fly and are power
-
ful modeling allies. For me, primitives supply the raw material
necessary to quickly visualize ...
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