
Step 2: Scale the Geosphere to Fit the Guide
Now Non-Uniform (NU) Scale the sphere along the X-axis by
65%.
By shaping the geosphere, you’re establishing a rough approxima-
tion of a human head using a primitive shape. Like I mentioned
earlier, I use primitives as the starting point for building low-poly
characters all the time. It definitely saves time and since the engi
-
neers at Discreet went to all that trouble to put them into the
program, why not use them?
Step 3: Delete Half the Geosphere
Go to the Modify panel and apply an Edit
Mesh modifier to your geosphere.
Hit the Vertex sub-object icon .
72 Part II / Modeling