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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Scale the verts in by 82% along the X-axis.
Nudge them over a little to the left.
80 Part II / Modeling
Go down and select the remaining vertices not aligned and slide
them over like you did previously.
Scale them slightly (90%) along the X-axis to sit on the guidelines.
Chapter 4 / The Head and Face 81
Move the bottom vertex over to define the chin.
Finally, adjust these two vertices so they sit closer to the guidelines
by sliding them to the left.
Those ...
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Publisher Resources

ISBN: 9781556220883