
They are now better and will support a facial shape more effectively.
By the way, don’t worry if your mesh isn’t exactly like mine at this
point. The important thing for you to have understood is the Divide,
Turn, and Tweak principle.
Add some more vertices to the lips, mouth, and chin area, and push
them into shape. You’ll end up with something like this:
Now keep in mind you’ve only been working in one view and are
simply guessing at giving yourself enough vertices, edges, and faces
to work with to make the head look like you want. However, this is
a 3D shape and other planes or views need to get in on the action.
Step 7: Switch Viewports and Tweak ...