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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 8: Mirror the Head Half as a Reference
Object
Hold the Shift key down and slide the
head along the X-axis. When the Clone
Options window pops up, click on Ref
-
erence under Object, accept the default
name max gives the new object, and hit
OK.
This creates a version of the object
called a reference object that will reflect
any changes made to its “parent,” the
head object. Now you need to mirror and position the new object so
its centerline is flush with the centerline of Head.
Select Tools|Mirror…
…and mirror the object along the X-axis.
(You could also have hit the Mirror icon to
get the same menu.) Keep Clone Selection
set to No
Clone and
click OK when ...
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Publisher Resources

ISBN: 9781556220883