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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 9: Shape the Mouth
Select the Head mesh again and start shaping it
up by turning some edges. Make sure you’re in
the Perspective viewport with Facets shading
turned on. Turn Edged Faces on as well (or hit
F4) so you can see the lines of the mesh better.
Hit the Turn Edges button and turn
these two edges.
102 Part II / Modeling
Now Callisto’s face looks a little less weird.
Next, make her chin a little less pointy by moving these vertices…
Chapter 4 / The Head and Face 103
…down and over (X-axis/Z-axis).
Hit Ctrl+R to rotate the view some more and drag ...
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Publisher Resources

ISBN: 9781556220883