
Step 10: Build the Eye Area
Load Callisto06.max from the CD.
A character’s head is basically a blocky, ovoid mass. The eye area
can be thought of as the subtraction of areas that define the eye and
brow region. Look at the following:
Head 1 represents the basic mass. With a little tweaking, it can
work for a real low-poly head. Refining the head further to suggest a
brow and a nose requires a “subtractive” approach. First, a chunk
needs to be cut away for the brow (2) and then a nose added (3).
Callisto’s head has a nose, but the eye and nose bridge area need
some of the gross geometry of Head 3. To do this you need to both
shape the forehead into a mor ...