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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Next, round the eye socket by moving this vertex forward and in
slightly:
The eyebrow ridge is a little too abrupt, being a straight line going
across, so soften it by dividing these two edges, turning the long
edge above the brow, and finally moving the new vertex up to make
the formerly straight line a little curved.
114 Part II / Modeling
Much better. Now the next tweak is going to be gratuitous, but it
will make the eye shape punch out even more.
Divide the edges at the brow, the top of the eye near the nose, and
the corner of the eye.
Turn the new edges ...
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Publisher Resources

ISBN: 9781556220883