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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Don’t worry if the faces don’t extrude
exactly 5 units. If you want to be precise,
enter 5 in the Extrude number field rather
than using the Extrude mouse-drag icon.
Step 2: Move the Vertices to Match the Guide
Now you need to move the newly created vertices so they line up
with the guide. Change to the Front view so you can see the outline
of the hair. Select the outermost ver tices and move them around
until they fit the “drawn” face.
Notice I dragged the bottom vertex all the way down. This is
because, again, I’m just looking for the mass or raw material to
work with. I drag that particular vertex down because I know I can
use Divide Edge to add ver ...
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Publisher Resources

ISBN: 9781556220883