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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Step 6: Weld the Two Halves Together
Since the right side copy is a reference object, you need to collapse
its stack before you can attach it to the left side. Select the refer
-
ence side and click on the Edit Stack icon on the Modify Stack
panel. When the Edit Modifier Stack dialog pops up, hit Collapse
All and OK. Go over to the Modify panel , click the
Attach button so it turns green , and click on
the other half.
Once the two halves are joined into a single object, go to the Front
view and select all the vertices in the middle line that bisects
the head.
NU Scale them along the X-axis, then go to Vertex|Weld
Selected. Make sure the value is set to
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Publisher Resources

ISBN: 9781556220883