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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
Now you need to shape the bangs to match your reference by giving
it some curve.
Looks great. Now, you need to make sure the bangs line up properly
with the head.
Step 10: Connect the Bangs to the Head
Rotating your view and looking at the new faces from the top
reveals a slight problem. You need to close this gap:
148 Part II / Modeling
You need some volume for the bangs, so simply welding the verti
-
ces to the head or moving them over won’t work. You need to add
another lateral segment by selecting the edges and using Shift-drag.
Select the edges and do ...
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Publisher Resources

ISBN: 9781556220883