
You’ve built the head of your character using a primitive as a start
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ing point. Then you built the hair using extrusion. These techniques
with their sub-object tweaking represent unequivocally the nuts and
bolts of polygon modeling. Now you’re going to use yet another
technique in combination with what you’ve used so far — a suite of
modifiers collectively known as Surface Tools. Normally, these mod
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ifiers are used for higher poly, organic shapes that don’t worry about
face count. However, they’re an excellent way to make even
low-poly shapes like, say, a female character’s torso.
Step 1: Create the Spline Cage Object
Load Callisto09.max from the companion ...