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Modeling a Character in 3DS Max, 2nd Edition
book

Modeling a Character in 3DS Max, 2nd Edition

by Paul Steed
January 2005
Intermediate to advanced content levelIntermediate to advanced
584 pages
16h 53m
English
Jones & Bartlett Learning
Content preview from Modeling a Character in 3DS Max, 2nd Edition
You’ve built the head of your character using a primitive as a start
-
ing point. Then you built the hair using extrusion. These techniques
with their sub-object tweaking represent unequivocally the nuts and
bolts of polygon modeling. Now you’re going to use yet another
technique in combination with what you’ve used so far — a suite of
modifiers collectively known as Surface Tools. Normally, these mod
-
ifiers are used for higher poly, organic shapes that don’t worry about
face count. However, they’re an excellent way to make even
low-poly shapes like, say, a female character’s torso.
Step 1: Create the Spline Cage Object
Load Callisto09.max from the companion ...
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Publisher Resources

ISBN: 9781556220883